Realix Designer

The Realix Designer allows you to define room objects, game flow, effect sequences, and devices. This article provides an overview of the available editors, but it’s recommended to start with the Concept articles, as a solid understanding of core concepts will make the editors almost self-explanatory. In the following sections, you’ll find an overview of the application’s pages and panels. Detailed help on specific topics is also available directly within the Designer, where you’ll find a question mark icon ( )—making it easy to access guidance.

The top bar

The top bar on the left side contains the selector for navigating between the available pages. On the right side, you’ll find information and controls relevant to testing objects and evaluating the game flow. For more details about these controls, please refer to the article Design, Test, and Release.

Main page

On the main page, you’ll find settings and resources for your project. Projects are stored relative to the main folder specified in Preferences. The History feature helps you revert to a previous version, while Auto-Save automatically creates timestamped Auto-Save Files during editing. Learn more about this subject in the Project Management article.

General information is entered under Room Details. In Game Settings, you can specify the game duration and select the available languages you want to offer to players. For in-game multi language support refer to Multilanguage Game Support. Under Hint Defaults, you can set a default video, image background, or audio fragment to accompany each hint provided to players.

In the Server panel, specify the IP Address and Port to connect to the Realix Server. The Designer can be used independently, but the Realix Server is required for testing and evaluation. When ready, enter the connection details and select Connect. You can connect manually or enable Auto Connect on opening room to have the Designer automatically connect to the server each time the project is loaded.

To run your room without limitations, activate your license. For details on demo license limitations, obtaining a license, and activation, refer to License Management.

You can manage essential resources like Media Files and DMX Personalities at the Main page. Media files are defined here in a media library, allowing you to use them in effect sequences or scripts while ensuring they stay organized with the project. DMX Personalities define lighting functions for connected fixtures, with standard options provided in the Designer. These standard personalities are typically sufficient for most setups, making it rarely necessary to create custom ones. Read more about media files in Media File Management and DMX personalities in DMX Personality Library.

Room Setup page

n Room Setup, you define the objects to use, specify the devices, and assign your objects to the devices’ channels. In the screenshot below, you can see the Devices tab, with devices listed on the left and channels with their assigned objects on the right. Realix devices can be easily added or assigned through auto-discovery. For more detailed information and a deeper understanding, refer to the Devices and Channels article.

Objects are organized by category. For example, the Inputs tab below displays all digital input objects and the channels to which they are mapped.

The RFID Readers tab has an extra grid where you can give meaningful names to any tags you use. This way you can test in your software to a name instead of the serial number. This is a big advantage in Solved Conditions and in scripts.

Testing your objects is simple. When you select “Load Room Setup,” all devices are started, allowing you to adjust values for output objects (such as Outputs, Lights, Actuators, and Media) and input objects (like Inputs, Sensors, and RFID). Below, you can see the Lights tab in test mode, where you can set a color and observe how it appears on the actual light in real time..

For more information on objects, refer to the Objects article, which discusses all object types in detail.

Game Flow page

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