Light Patterns are reusable, high-speed lighting effects for DMX Lights. They are ideal for effects such as flickering candles, lightning, alarms, pulses, and continuously changing colors. Patterns are played at 46 frames per second, allowing effects to appear much smoother than a sequence of individual lighting commands.
Light Pattern Library
Light Patterns are managed from the Project Assets – Light Pattern tab on the Main page. The library contains all Light Patterns belonging to the current project.
The following functions are available:
- New: Opens the Light Pattern editor to create a Pattern.
- Edit: Opens the selected Pattern in the editor. You can also double-click a Pattern.
- Import: Imports one or more Realix Light Pattern (
.rxeffect) files. - Export: Exports the selected Pattern so it can be backed up or reused in another project.
- Delete: Removes the selected Pattern from the project.
Creating a Light Pattern
Select New to open the Light Pattern editor. Enter a recognizable Name and, optionally, a Description explaining the purpose of the Pattern.
The Pattern itself is generated from a natural-language description. Designer AI must be available and licensed to use this generation function.
Selecting the DMX Channels
Before generating the Pattern, select which lighting properties it may control:
- Intensity only: Controls brightness while preserving the Light’s existing color or color temperature. This is the most widely compatible option and works well for flickering, flashing, and pulsing effects.
- RGB/CCT only: Controls color or color temperature while preserving the Light’s existing intensity.
- Intensity + RGB/CCT: Controls both brightness and color or color temperature.
Choose only the channels required for the effect. For example, use Intensity only for a flickering candle that should retain the previously selected color. Use Intensity + RGB/CCT when both the brightness and color must change.
Describing the Pattern
Describe the desired result in the AI generation field. Include relevant details such as:
- The type and mood of the effect.
- The desired duration.
- Whether changes should be smooth, sudden, regular, or random.
- The colors or color temperatures to use.
- The desired brightness range.
- Whether the Pattern should be suitable for looping.
- The value or appearance at which a non-looping Pattern should finish.
For example:
Create a 6-second candlelight Pattern. Use warm orange colors with irregular, subtle intensity changes between 55% and 85%. Make the beginning and end blend smoothly when looped.
Click Generate to create a candidate Pattern. Generation does not immediately save the Pattern, so you can test it first. When editing an existing Pattern, you can describe the changes you want and generate an adjusted version.
Testing the Pattern
The Test Pattern section lets you preview the generated result on an assigned physical DMX Light.
Select a compatible DMX Light and configure the available test settings:
- Start color: Used when an intensity-only Pattern does not set a color itself.
- Start intensity: Used when a color-only Pattern does not set the intensity itself.
- Loop Pattern: Repeats the Pattern during the test.
- Speed Factor: Plays the Pattern between half speed (
0.50) and double speed (2.00).
Click Test to start playback and Stop to stop it.
The Designer must be connected to the ERC Core, and the setup must be loaded before testing. Testing is only available in Configured mode, before Logics are loaded or Live mode is activated. If the setup has not yet been loaded, the Designer can ask permission to load it.
Stopping a test does not restore the previous Light value. The last value sent by the Pattern remains active.
Saving a Pattern
Click Save when you are satisfied with the result. The Pattern is then added to the project library and can be used in effect sequences and scripts. Clicking Cancel closes the editor without saving the generated candidate.
Using a Light Pattern
To use a Pattern in an effect sequence or script, add a Play Pattern command to a compatible DMX Light and select the Pattern file.
The command provides the following settings:
- Pattern Filename: The Pattern from the project library.
- Master Intensity: Scales the overall Pattern intensity from 0% to 100%.
- Speed Factor: Plays the Pattern between
0.50and2.00times its normal speed. - Loop Pattern: Repeats the Pattern until it is replaced or stopped by another lighting command.
Ensure that the target Light supports the channels used by the Pattern. For example, a Pattern containing color-temperature values requires a Light that supports CCT.
A new Play Pattern, Set Light, or Transition Light command replaces a Pattern currently running on the same Light. When a non-looping Pattern finishes, its final lighting values remain active; no automatic reset or blackout is applied.