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Concept
Articles describing the game concept, an essential foundation for using the Designer
Concept Overview
The Realix ERC concept is built around a logical puzzle schema, effect sequences, objects, and hardware to communicate with the...
Objects
Objects serve as the fundamental building blocks in the logic definition. The flow of the Puzzle Schema is driven by...
Puzzle Schema
The Puzzle Schema outlines the sequence of events and puzzles in the escape room. The image below, a screenshot from...
Effect Sequences
Effect sequences are a powerful feature that allow you to launch effects positioned on a timeline after an event occurs....
Logic Controls – Lock, Switch and Trigger
Logic Controls are higher-level interactive elements that include Locks, Switches, and Triggers. These can be found in the Designer on...
Devices and Channels
To bring your game to life, you need to install devices. These devices typically include hardware components such as IO...
Design, Test and Release
To design your escape room using the Realix ERC, it’s important to understand configuration management and server states. The image...
Game States
Running the game transitions the system through several game states. The image below illustrates these game states. When the server...
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